Bridges will fail in completely different ways (even on the same level), so deconstructing the problem will result in a ton of trial-and-error testing. Even worse is the fact that it can be almost impossible to tell which section of your bridge seems to be failing and why. It's possible to play through one or two stages and have no problem with your bridge design, but the next stage or two will be so punishingly difficult that you may throw your mouse in frustration. Unfortunately, the game's random level of difficulty affects playability. That only grows when you're able to use fewer materials, but you can make a bridge that's just as solid. Though that may be a bit dismaying, it also provides a sense of elation when the player manages to build a bridge that withstands the challenge and lets you proceed. Any one of these factors can make the bridge fail spectacularly, crashing to the ground into a heap. But that's the deceptive hook cast by the game to reel players in in reality, the structure you build in each level has to withstand the stress of the materials themselves, the forces of gravity, the momentum and weight of the vehicles, and so on. It's almost like a digital erector set for cars that seems like it can be beaten in minutes. Continued abuse of our services will cause your IP address to be blocked indefinitely.At first glance, Poly Bridge doesn't look like it's going to be anything special: The visuals are somewhat low-definition (which stands out in this era of HD-/4K-resolution gaming), and the concept of getting scooters or school buses from Point A to Point B sounds overly simplistic. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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